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weak part
not sure where to go or what to do. Maybe zoom out the camera, so we can see the map
best part cute artstyle
The art style is cool and interesting and the animations are cool.
The objective is not clear and feels very close to the screen with not a lot of environment showing at once.
Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test
Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
The art style is quite unique, it's an interesting combination of traditional and digital.
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?
There is no form of instruction or guidance toward an objective, the purpose of the player's existence is very unclear
Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?
Comments
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weak part
not sure where to go or what to do. Maybe zoom out the camera, so we can see the map
best part cute artstyle
The art style is cool and interesting and the animations are cool.
The objective is not clear and feels very close to the screen with not a lot of environment showing at once.
Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test
The camera following the player is so zoomed in it's very difficult to view and navigate the surrounding environmentStrengths (visual style, animations, sounds, gameplay) What are the best parts of the game?
The art style is quite unique, it's an interesting combination of traditional and digital.
Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?
There is no form of instruction or guidance toward an objective, the purpose of the player's existence is very unclear
Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?
Zooming out the camera and adding some type of simple text instructions or objective cues would be very beneficial for the player experience